AI Insights · Timothy · April 2024
Top 5 2D Realistic Games in Costa Rica Q1 2024
In Q1 2024, Costa Rica saw notable trends in the performance of top 2D realistic games. Highlights include fluctuating downloads, revenue, and active user counts across various titles.
In the first quarter of 2024, the 2D realistic games category in Costa Rica experienced diverse performance trends across the top five applications. Here's a detailed look at their performance metrics, based on data from Sensor Tower.
Teen Patti Gold-Poker & Rummy
This game saw varied weekly downloads, peaking at 19.1K in the week of January 8. The downloads oscillated through the quarter, ending at around 19.1K in the final week of March. Revenue began to surface in March, reaching up to $3 in the last week. Active user counts steadily rose, culminating at approximately 96K by the end of March.
8 Ball Pool™
Weekly revenue for this title remained relatively stable, ranging from $1.7K to $2.6K, with a slight dip in mid-March. Downloads fluctuated, starting at around 5.9K and dipping to 3.6K in mid-March before ending the quarter at 4.4K. Active users saw a slight decline from 93.5K to 83.9K over the quarter.
Doomsday: Last Survivors
Revenue for this game varied, with the highest weekly revenue reaching $405 in mid-January and stabilizing around $225 by the end of March. Downloads showed a significant increase mid-quarter, peaking at 5.7K in early March. Active users followed a similar trend, rising to approximately 10.9K by the end of the quarter.
My Fantasy: Choose Your Story
This game experienced fluctuating weekly revenue, peaking at $411 in late January and averaging around $200 towards the end of March. Downloads saw an initial peak of 5.3K in early January but gradually decreased to around 1.5K by late March. Active users started at 5.9K and slightly declined to approximately 3.6K by the end of the quarter.
Dream League Soccer 2024
Revenue for this game showed minor fluctuations, with weekly revenue hovering between $1.2K and $1.7K. Downloads saw a peak at 2.8K in mid-February and closed the quarter at 2.6K. Active users saw a modest decrease from 32.3K at the start of January to 30.6K by the end of March.
For more detailed insights and trends, visit Sensor Tower.